#include "TFGameMove.h"

TFGameMove::TFGameMove(	int x1,			//(x1,y1) = Starting position.
						int y1,			//(x2,y2) = New position.
						int x2,
						int y2)
{	
	_x1 = x1;			//(x1,y1) = Starting position.
	_y1 = y1;			//(x2,y2) = New position.
	_x2 = x2;
	_y2 = y2;
}

TFGameMove::~TFGameMove()
{
	//destructor
}

TFGameMove TFGameMove::operator=(TFGameMove ob)
{
	_x1 = ob._x1;
	_y1 = ob._y1;
	_x2 = ob._x2;
	_y2 = ob._y2;

	return ob;
}

